I have uploaded my homework content in the game document file on Google Drive for Team 3.
Friday, November 14, 2014
Thursday, November 6, 2014
Homework 14
Indirect control is very helpful and a a very clever way to give freedom to the player and at the same time control the player very subtly.
There are a few types of indirect control which will be implemented in our game and they are discussed as follows:
1. Constraints
The idea of this kind of indirect control is to give the player limited number of choices and at the same time limit the number of possible choices they have. This ways they feel they have freedom but we have restricted them to only few options. In our game we will have a select types of vehicles which the player can drive and all the 3 vehicles are of different types and have different properties. By providing them limited but at the same time giving them options to choose one of them, we will implement first kind of indirect control.
2.Goals
The objective of our game is to find his lost father. We will indirectly control the player to go to the specific areas of the island by putting up hints left by Alexander's father. This ways we provide freedom to the player as well as take control over his decisions to follow a certain path.
3. Interface
There is not much interface related thing in our game through which we can indirectly control the player.
4. Visual Design
The color of the doors will draw attention of the player towards itself. We will also use colored paths so that the player follows a certain path and avoid getting lost on the island. Sometimes the hints left by the character's father like jacket,locket or a photograph will make the player chose his path carefully.
5. Characters
The player can befriend a dog or fight against them and accordingly they will choose their actions when an animal is around them. If the player befriends the animal, we can make the animal go in a certain direction so that the player is drawn towards the animal and hence we will have an indirect control over him.
6. Music
Music will play a key important role in controlling the player. Through various sounds we can intensify the game or make it slow paced. If we want the player to find his father faster then we will increase the tempo of the background music thus giving him a sense of a timer within which he needs to find his father or else his father might die.
Last Week -
I have been working on building an island and have added a few more objects to it. Also, I was working on the game poster for the past few days. I have downloaded few soundtracks for the game.
The objective of our game is to find his lost father. We will indirectly control the player to go to the specific areas of the island by putting up hints left by Alexander's father. This ways we provide freedom to the player as well as take control over his decisions to follow a certain path.
3. Interface
There is not much interface related thing in our game through which we can indirectly control the player.
4. Visual Design
The color of the doors will draw attention of the player towards itself. We will also use colored paths so that the player follows a certain path and avoid getting lost on the island. Sometimes the hints left by the character's father like jacket,locket or a photograph will make the player chose his path carefully.
5. Characters
The player can befriend a dog or fight against them and accordingly they will choose their actions when an animal is around them. If the player befriends the animal, we can make the animal go in a certain direction so that the player is drawn towards the animal and hence we will have an indirect control over him.
6. Music
Music will play a key important role in controlling the player. Through various sounds we can intensify the game or make it slow paced. If we want the player to find his father faster then we will increase the tempo of the background music thus giving him a sense of a timer within which he needs to find his father or else his father might die.
Last Week -
I have been working on building an island and have added a few more objects to it. Also, I was working on the game poster for the past few days. I have downloaded few soundtracks for the game.
Homework 13
Ashleigh, Heather and I met today at Dirac Library at 3:30pm to discuss about the game, poster and to put contents in the game document.
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