1. Is the space in your game discrete or continuous?
Our game is continuous.
2 .How many dimensions does your space have?
Our game have three dimensions.
3. What are the boundaries of your space?
There will be boundaries around the island beyond which the character won't be able to go.
4. How many verbs do your players (characters) have? What are they?
Our player can walk,jump fight against enemies, climb,light fire, pick up ammunition/ health packs,drive a car and a boat, heal himself.
5. How many objects can each verb act on? What are these objects?
For the player to be able to walk we have roads, floors in the building, dock along the shore, grass/ground. Our player can fight against animals and/or people, weather. There are different kinds of weapons like gun, knife, axe and more to be added soon, player can climb on rooftops, poles to get a better perspective,obstacles and walls, fire can be lit up during night time, various ammunition will be there for the player to pickup, medical kit, first aid kit, bandages, medicines, abandoned cars of different varieties and a boat for him/her to escape/ arrive on an island.
6. How many ways can players achieve their goals.
Player can find an exit point though various routed on the island. It depends on the path selected by the player.
7. How many subjects do the players control? What are these subjects?
Player can control the boat, car and the animals that get into his/her way.
8. How do side effects change constraints.
Side effects changes the ability to make the game challenging or easy depending on the actions taken by the user. For example - if the player decides to feed the animal which are not ferocious like dogs, cats etc, they can protect him against the other animals which will increase the players chances of surviving. Moreover, if the health of the player is low, he/she might not be able to break into the groceries or pharmacy store which might have a different consequence.
9. What are the operative actions in your game?
Our player can drive, run, jump, pick up weapons, climb, shoot etc.
10. What are the resultant actions in your game?
Player can break in the doors and windows by pushing heavy object or ramming a car into the doors, befriend or fight against the animals, light up fire to get better visibility at night.
11. What actions would you like your players to do that they cannot presently do? (based on your current knowledge of Blender)
I would like to make the combat scenes between the player and animals to be realistic, see them doing a hand to hand combat rather than just getting their health bar depleted when an animal runs into you.
12. What is the ultimate goal of your game?
Ultimate goal of the game is to escape from the island by surviving against the enemies, finding shelter and food.
13.Are there short and long term goals? What are they?
Short term goal is to find food, shelter by breaking into the grocery store, get health packs from the pharmacy store and befriend or fight against the animal. The long term goal is to find a way to escape from the island
14.How do you plan to make the game goals known and understood by the player?
To make the player understand the goal of this game, we will add an intro- video which will explain the entire plot except for a few things. Also, we will add hints in the game so that the player can be on the track without getting lost.
15.What are the foundational rules of your game?
The player will have a limited health so he needs to survive before his health bar reaches zero. He can eat food and/or find health packs, take some rest to replenish his health.
16.How are these rules enforced?
The player won't be able to continue his game play experience once his health bar reaches zero. Moreover, a player would be restricted to an island upto a certain extent so as to make him within the island and make the game more challenging.
17.Does your game develop real skills? What are they?
Yes, Since one needs how to navigate in an unknown place they will be able to update their navigational skills, how to do resource management, problem solving skills etc.
18.Does your game develop virtual skills? What are they?
Combat techniques of the player, driving and maneuvering skills, decision making skills and logical skills will be developed.
During this week I worked on how to restrict the player from getting out from an area and keep the player within the confined zones. As in our case the island needs to be restricted in most of the parts without the player realizing that there is any physical boundary present. I was also collecting various maps of Hashima Island and made a few buildings and the layout of the western part of the abandoned island.
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