Thursday, October 9, 2014

Homework 9

There are various aspects of the game which defines its properties and the experience which the player gets. There are 12 types of balances which any game developer must keep in mind before or during the development of the game. All types of balances have been mentioned below related to our game.

1. Fairness
Talking about the fairness of the game, our game is asymmetrical since the main character named "Alexander" and his father will have a different set of skills and properties as compared to the obstacles in the game. For instance the animals attacking the character would be able to run faster than him but they won't be able to climb up the walls or different objects. Moreover, animals won't be able to break the doors or windows whereas Alexander and his father would be able to do so. Animals cannot use weapons whereas the character and his father would be able to. Animals can survive out in the cold whereas the health of the characters will deteriorate.

2. Challenge  vs.  Success
The difficulty levels in the game would overall be same throughout the game play, however, the only difficult part is to find his father and escape from the island by finding a proper way out. The challenges faced by the player is to find the clues left behind by his father in order to find him on "Hashima Island". Moreover, when the health of the player is low, he won't be able to break into the grocery or pharmacy store.There will be hidden weapons and collectables which will increase the chances of his survival. Feeling of success will come from the fact when he find his lost father on the island. Moreover, escaping from the island will give a sense of achievement and that will be the ultimate success that the player will experience .

3.Meaningful  Choices
There will be different routes to follow which entirely depends on the player to choose from. However, the routes or paths chosen by the player to find his father will have an effect on the time duration of the game play. For example, if the player tries to explore an area where his father is not located will increase the time taken to retrieve him and the player have to survive for a longer duration of time. There will be options to befriend a dog or fight against him which will have an impact on the game play since by befriending a dog will give the player more advantage when fighting against the other animals. Also we are still considering to implement this into our game where the player will be presented with an option to survive out at night without being able to enter the buildings or he could choose to stay in the building for the entire night. Choosing to stay in the building will give an upper hand since he won't have to fight against the animals outside but will increase the time duration of the gameplay and he or might not be able to save his father since he is also out there alone surviving.Whereas if we choose to stay outside he can continue for his quest to find his father but have to survive out in the darkness and fight against the enemies. This also forms a triangularity.

4.  Skill  vs.  Chance
There are chances where the player needs to decide what route to take, whether to stay in the building or roam out in the night but at the end its the skills of the player hat will lead him to find his lost father on an island and also to go back again and find his boat to escape the island. He needs to be skillful enough to break into the stores to find supplies and fight against the island. Moreover, for driving the vehicles and the boat, player needs skills to avoid the obstacles and take the boat/vehicle to the objective. Our game is more dependent upon skills rather than chance, however, since its an open world for the player, he can roam around and decide what he needs to do.

5. Head  vs.  Hands
Our game have some balance between head and hands since both are the required in order to finish the game. In order to steer the boat/vehicle, fight off the enemies, break into the doors/windows, lighting up fire, etc requires set of hand skills whereas to collect the hints dropped off by the father of Alexander would require player to think about the possibility where his father might be located on the island. Moreover, when the player is presented with a choice of staying in the building or stay out the entire night requires to do some mental calculations depending on his present condition. Also, to befriend or fight against the select animals also depends how the player needs to take the game forward.

6. Competition  vs.  Cooperation
If we befriend select animals, they will cooperate us in attacking the other animals which would make the game play more interesting. Since it requires a player to act alone and find his father, although cooperation is there to a certain extent however, its not that much involved.As far as the length of a game play is concerned, it is upto the player as he is the one who is responsible to finish the game by finding his father and later escape from the island. As I have mentioned before the choices he makes impacts the length of the game play time. 

7. Short  vs.  Long , 8.  Reward
Since the player is out on a quest to find his lost father, his reward is getting back his father. Apart from this there will be collectable objects in the game which will increase his chances of survival (kind of a reward).

9.  Punishment 
For punishment, if he is not able to defend himself from the enemies and his health drops too much, he won't be able to break into doors/windows of the building since he won't have enough energy to perform such activities, he won't be able to run and his walking pace will reduce drastically which will make the game more difficult to play.

10. Freedom  vs.  Controlled  Experience, 11. Simple  vs.  Complex
This game provides more of a freedom since the player is allowed to roam freely on the island but the access to the buildings, houses is controlled. He will also have restrictions to go outside the island.Our game is a balance between simplicity and complexity.  The simple part of the game is its objective however, at the same time achieving the objective is the complex part, collection of the objects/hints requires some work but will not be put in the places which will be too complicated to reach.

12. Detail  vs.  Imagination
This game  is based on a real island know as "Hashima Island"  also known as "Ghost Island". I have created the same types of building which is on the actual island so that it gives a sense of reality to the player and will make the player feel as if he is trying to explore the island in real.  Imagination is based on the hints which the player comes across and tries to determine the location of his father.

Work done in past week -
I am working on the poster of the game. I have started with the initial sketches of the poster. I am also working on creating "Hashima Island" and have made a few buildings and the ground..




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