Experience is the most crucial part of game play which makes the game worth playing. There are a few kinds of experience that I want the players playing our game should feel. It includes: Surprise, fear, betrayal, anger/frustration, excitement and triumph.
These experiences could be experienced by our player in many forms but I am going to list a few of them. Since the game plot is based in an abandoned city which is overrun by vegetation and animals, attacks by various animals out of nowhere could bring in the element of surprise. Due to ferocious animals and surviving in an abandoned city on an island without any aid will give an element of fear in the game.
There could be a situation in the beginning of the game that the character comes for a purpose to this island with another person, however, there arises a situation where the main character of our game is stuck (under debris of a building or in a pit) and need the help of the other person to get out of that situation but the other guy betrays and leaves him. Since the player needs to survive and have to collect first aid from the pharmacy in order to heal himself if he is wounded or is infected, blocked doors or windows which could prevent him from entering the pharmacy building could lead to frustrations/anger.
Excitement can come by collecting special hidden items which could help them for surviving and getting out of the situation. Since the player has to leave the island by surviving against the odds so as to complete the game will that will give him triumph/accomplished feeling.
Surprises in the game comes from the fact that the main character would be attacked by animals coming out of no where/ sneaking from behind. Betrayal is another form of a surprise to the player since it will be unexpected. Another in game hidden objects could surprise the player which will be very useful for escape from the situation in which the player would be at that particular time.
Since the player have the ability to drive any abandoned car and can roam across the island would bring in some fun element to the game. Also, they can use the car to break selected locked or blocked doors of a building which they want to access. Ability to shoot down most of the things in the game with weapons. The player can kill animals and light up fire and can roast the animal on that, if it's raw or uncooked it could deteriorate his health.
The elements of this game and our expectations what the players is suppossed to do is to survive on an abandoned island tackling thorough various objects, animals, finding food/shelter, getting medical aid by breaking in into the medical stores, complete objectives of this game and finding a way to escape the island.
Since the player have the ability to drive any abandoned car and can roam across the island would bring in some fun element to the game. Also, they can use the car to break selected locked or blocked doors of a building which they want to access. Ability to shoot down most of the things in the game with weapons. The player can kill animals and light up fire and can roast the animal on that, if it's raw or uncooked it could deteriorate his health.
The elements of this game and our expectations what the players is suppossed to do is to survive on an abandoned island tackling thorough various objects, animals, finding food/shelter, getting medical aid by breaking in into the medical stores, complete objectives of this game and finding a way to escape the island.
Last week I started looking out for more objects which might be helpful and relevant to our game.I downloaded rocks, boxes so that I can create some obstacles when a player navigate in the river. Moreover, I implemented the parenting techniques which was taught in the class and thus was able to parent a camera around the object so that we can get a third person's view. I also started watching the video tutorials of Blender so that I am able to take the advantage of the tools which I am not aware of.
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